Friday, August 21, 2015

GAME: Coup

Game: Coup

Publisher: Indie Boards and Cards

Ages: Package says 9+. I would say probably 10.

Time to play: Package says 15 minutes. I find that is probably right on the money.

Pros:

  • Easy to learn. I can usually teach it to someone in a matter of minutes.
  • Interesting depth-of-play. Though sometimes the hand you are dealt is a great one and you can slide by a win on the luck of the draw, you can often craft your win with subtle and/or overtly (which might be false) tactics.
  • Very cool art on the cards. I love the sci-fi design on them.
  • Fast to set up and fast to pack away.
  • Plays very fast.
Cons:

  • Our 10-year-old doesn't care for the "lying" aspect of the game. 
  • It sometimes suffers from a very odd type of "analysis paralysis", where after someone declares what they are doing, the other players eye them for a while, sometimes saying, "Wait... hmmm..." and slowing the game - though this can be fun too.
  • Calling out someone as the Assassin could lose you the game immediately-as you lose an influence for an incorrect guess and then you lose an influence through assassination! This can frustrate younger players.


One sentence reviews from the rest of the family:

Mom: "I really don't care if you're an Ambassador."
Teenager: "Don't trust anyone at the table."
Tween: "I like the art!"

Final Comments:
This game is quick and loads of fun. It has a lot of tactical depth, if you are a good liar. Or even better, it has a lot of tactical depth if you can tell who is the liar. The built-in time of the money makes for a nice well-rounded mechanic for movement, and makes it so the game does not have time to get boring.
A nice time-waster and filler. I do recommend this game, especially at such a low price tag (of course, there aren't a ton of components either).

Final Family Rating as a Family Game (1-10 Scale): 

Me: 7
Mom: 8 
Teenager: 6.5
Tween: 8.5

Total: 7.5

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